FoxValley at War 0.0.3 update
FoxValley at War » Devlog
FoxValley at War 0.0.3 update
Customization of the flag with heraldic figures. Customize the color you like.
New icons of production and the economic system
- Food (apple icon) - allows the city's population to grow. Every 25 units of the population consume one unit of food. If the amount of food drops to zero, famine will begin and the population will begin to decline.
- Gold - is spent on the maintenance of buildings (districts). One area is worth keeping one unit of gold.
- Materials (wood icon) - are spent on the production of goods and tools. The lack of materials leads to a crisis when goods and toolscannot be produced.
- Tools (hammer icon) - are spent on building buildings.
- Goods (gift icon) - are spent on the maintenance of the population. When the goods run out, the mood of the population drops to zero, which leads to a reduction in all production.
- Science - is still not functioning.
- Authority - is still not functioning.
- Stability - is still not functioning.
- Happiness (emoji icon) - depends on the number of available housing, the number of jobs and the number of goods produced. The level of happiness affects the level of production.
Districts (buildings) that can be built. Produce the appropriate resources.
Cells where it is possible to build a camp for resource extraction:
Forest: produces raw materials and food
Bushes: produces food
Rocks: produces raw materials
Minerals are still non-functional.
Large map size. The map is now 4 times bigger.
New user interface. It is now possible to scale the map, and I have also fixed some problems with displaying text on the screen.
Files
FoxValley at War 0.0.3 3.1 MB
May 19, 2024
Get FoxValley at War
FoxValley at War
Real-time global strategy
Status | In development |
Author | Kuritsu |
Genre | Strategy |
Tags | 4X, Animals, Economy, GameMaker, Procedural Generation, Real time strategy, War |
More posts
- Small update and bug fixMay 12, 2024
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